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This program demostrates the use of an effective anti-aliasing technique using an accumulation buffer in the rasterization of polygons. This method can be used to reduce jaggies in polygon edges as well as in the simulation of motion blur. Using a simple graphical interface, polygons are drawn on your canvas by defining the vertices using shift-click . Individual polygons can be moved by dragging them with your mouse. |
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To learn more about the accumulation buffer, refer to the paper by Haeberli |
| [Lawrence Lai] [Rasterizer] [Newave] [Ripoff 3D] [CS348b] |